Kotor 2 consular build

STR is almost always a given if you plan on using lightsabers, as you'll likely have mana issues until mid to late game even with a Consular-style build. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on-one is also a lot tougher with low STR..

Anakin or Obi-Wan build for KOTOR 2. With the amazing end to the second season of the Mandalorian and the reveal that the Obi-Wan will have Anakin in it, I’ve felt the sudden urge to make a build for them in TSL. I’m not sure how I should go about this. I would assume Guardian for both, but I’m not entirely sure.Favorite Kotor 2 single lightsaber build? ... I was thinking consular first then Marauder so that I can at least use some force powers effectively while also doing ok damage with one saber. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake ...Jun 18, 2019 · Optimal Light Side Consular Build. By Mihir. According to /u/TangoSierraFan on reddit. Award. Favorite. Share. Attributes. Class: 2 Scout / 18 Consular. Strength: 9. Dexterity: 15. Constitution: 11. Intelligence: 10. Wisdom: 16 -> 21. Charisma: 14. Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin)

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Learn how to create accurate construction estimates with these 5 proven tips. Don't risk costly mistakes. Improve your estimating process today. Expert Advice On Improving Your Hom...Ok well I finally got a hold of a list of feats for KotOR II and all seemed good untill I came upon the special feats for Marauders and Weapon Masters. Some of the combat feats for KotOR II are similar to those in KotOR I like Dueling, Duel Wielding, and Lightsaber Specialization. However, once w...Since players only have a limited number of points to allocate to these Attributes, this is an important decision. A good starting build can look like this: Strength: 14. Dexterity: 12 ...

did the soldier consular build in kotor 1 and want to try this build out for 2 any suggestions how I do it. want to be able to use lots of powers and still do good melee Showing 1 - 4 of 4 commentsConsular for sure. Consulars are great for sneak attack builds because you have a wide aresenal of debilitating powers, a huge force pool, and powers that are hard to resist. Well enough skills too. Guardian is pretty bad in Kotor 2. Trash skills, trash force points, and one feat extra compared to Sentinel. Force Jump will proc sneak attack but Consular and Sentinels bonuses far outpace force ...STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ ... My favorite Consular build has strong focus in WIS and CON, but didn't dump everything into WIS, so he could be stronger at using Force Powers, but he'd be squishier. That's the trade-off. You have to give up SOMETHING to get something else. To get max skills, you lose ...Powers: Speed 123, Valor 123, Energy Resist 12, Kill 123, Insanity 123, Lightning 123, Drain Life 12. Fun Fact: this build is just as good at spamming force powers as a pure caster DS build. Only this build's also good with lightsaber combat. 8 INT gives you 31 skill points which isn't quite enough to max both persuade (17 + CHA mod of 2 = 19 ...Sep 23, 2022 · Probably this is one of the most desirable builds for many star wars fans. Playing like this you will become true evil. Your main power it's the dark side. O...

I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Here is the one I use for my dark side play through. Scout 5/Jedi Consular 15. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence ...Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon fighting, you then have 6 feats left as a Consular, you need master 2 weapon fighting ...The Consular is arguably more of a Jack-of-All-Trades than the Sentinel. Force Focus is the only way aside from raising WIS or CHA to increase the DC of your power (discounting leveling). ….

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Anakin or Obi-Wan build for KOTOR 2. With the amazing end to the second season of the Mandalorian and the reveal that the Obi-Wan will have Anakin in it, I’ve felt the sudden urge to make a build for them in TSL. I’m not sure how I should go about this. I would assume Guardian for both, but I’m not entirely sure.This build allows you to cover all important skills with your main character, and be a solid melee combatant throughout the game. The main cost is that your force power DCs will be lower than a consular build (less effective AoEs basically) and you'll have a slightly smaller selection of force powers. Skip to TL:DR #2 if this doesn't interest you.

My favorite is DS Counsular -> Sith Assassin. Insanity + Sneak Attack + Master Speed + Master Rapid shot = cleared room in seconds. If you go with a gunslinger jedi, you're definitely going to want the feats Close Combat and Precise Shot. EDIT: Also, for force powers you'll want to take Force Deflection/Reflection.Best Kotor 2 story build Jedi consular, Jedi Watchman/sith assassin build guide. KOTOR 2. In Kotor 2 there are a lot of dialogue skill checks so I tried to make a build where I can access as many as possible without sacrificing DPS and this is what I came up with start off with a Jedi consular. I'll try to give options if you prefer strength or ...All points do not have to be invested at character generation or level up, so they can be saved for a future level up. After becoming a different class, a character's skill points on level up are determined by the new class, but the class skills of the earlier class are retained and those of the new class are gained.

cta flagger Sith have ridiculously powerful force powers. If you just want to murder everything without effort, start as a Consular, pump up your wisdom and charisma and use Force Storm every time you walk in a room. Not much of a challenge, but you asked for best Sith build and you can't get much better than that. Also, I wouldn't leave any attributes ...throw lightsaber 1-2 force valor 1-2 this build was amazing! i could use master speed to make up for my lack of combat skill and for the tough battles force armor and valor came in handy. toughness gave me that extra defense i needed to stay alive and dueling allowed for me to use 1 lightsaber with bonuses to my defense so i again could stay ... blue printing near meculver's flavor of the day arlington heights everyXnewXday. ADMIN MOD. Ultimate KOTOR 1 Builds. I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. Keep in mind that what is "ULTIMATE" will always be based on subjective preferences and that there will be many different takes on what that means (most ... good city layout cities skylines throw lightsaber 1-2 force valor 1-2 this build was amazing! i could use master speed to make up for my lack of combat skill and for the tough battles force armor and valor came in handy. toughness gave me that extra defense i needed to stay alive and dueling allowed for me to use 1 lightsaber with bonuses to my defense so i again could stay ...KOTOR 2 Consular Build. This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. Attributes : STR - 10. DEX - 14. CON - 14 + 4. INT - 12. WIS - 14 + rest. CHA - 14. exterior sun shades lowesold time pottery flroofnest 270 awning Help with Scoundrel / Consular build. Hey everyone. I'm a long time KOTOR 1 & 2 player, but I have (shamefully) never tried a Scoundrel/sneak attack build (I usually go the Scout/Guardian/Consular) I'm torn between 5/15 or 7/13. I know 5/15 is the safest option 99% of the time (thank you Reaper511) but I'm interested on peoples thoughts on ... dollar general shower curtain rod Hey guys, after just recently finishing up a new playthrough on the first KoToR I decided to start up the second one after who knows how long I've first played it. In the first game I did a Soldier/Consular build that was pretty awesome but this time around I want to do pure melee (Gotta love them lightsabers.) and I was wondering what the better starting class was. traveller winch wiring diagramis joann's open on easteralterations north augusta sc Understanding attributes. Each attribute provides a bonus (modifier) to various stats and skills. Attributes are converted to bonuses at every even number above or below 10 (8 = -1 bonus, 10 = 0 bonus, 12 = +1 bonus, 14 = +2 bonus, 16 = +3 bonus, etc.). Odd numbered attributes are wasted: for example, increasing a stat from 20 to 24 or from 20 ...