Melee frame data

Arm intangible on frame 8-11. Deals .5% less damage (13%) to airborne opponents. Invulnerable on frame 1-8. Intangible on 1-3 upper body, 4-8 full body, and 9-12 arm. When blocked, the opponent is forcibly pushed out of their shield, but takes no damage. Deals .5% less damage (14%) to airborne opponents..

C ( 7) (Europe) Captain Falcon ( キャプテン・ファルコン, Captain Falcon ), shortened as C. Falcon on the victory screen and character select screen, is a starter character in Super Smash Bros. Melee . Ryō Horikawa reprises his role as Captain Falcon in all regions of Melee through re-purposed voice clips left over from the recording ...It is very similar to the actual Melee Ness' frame data, however as there are some unique or changed moves, I felt it necessary to create a new one, for P:M specifically. How to read this thread: . Total: Total amount of frames the animation takes. (additional information will be noted) Hit/Grab: On which frames the attack hits/Grabs an ...

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A Melee Library - Huge Compendium of Guides, Frame Data, Characters and more! Melee. docs.google.com. Archived post. New comments cannot be posted and votes cannot be cast. 299. 14 Share. Sort by: TheCyclops.Mobile-friendly Frame Data for Lucas in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Lucas in Super Smash Bros. Ultimate. ... Head intangibility on frame 15-29. Charge hold is frame 4. **Invincibility during the first 4 frames of charging (but goes away after the initial 4), upon release you gain the other 3 frames immediately. 2. ...Mobile-friendly Frame Data for Young Link in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Young Link in Super Smash Bros. Ultimate. young link ... Bomb explosion hits on frame 1/3/5/7. After pulling, lasts 196 frames and explodes on frame 197. -- -- -- -- -- ** -- Grabs / Throws Grab 12 51 -- -- -- 12—18 33. Dash Grab 14 60 ...

When it comes to buying a car, there are many factors to consider. One of the most important considerations is the vehicle frame dimensions. Knowing the size and shape of your car’...Normal Misfire. Side B (Green Missile) 22. 79/95. 39. On hit endlag is 18 or 32 total if you landed during that 18 frame animation. Total frames is 79 in the air, 95 on level ground. 41 landing lag is consistent as long as you land during the 79 frame animation. Invulnerable on frame 18-22. 6.1—21.0/25.0.Mobile-friendly Frame Data for Ganondorf in Super Smash Bros. Ultimate. ... Super armor on frame 11-67 (reversed version has super armor 21-75). 30.0/37.0Super Smash Bros. Melee Character Data. P1. MELEE VS Character Frame Data! Info

Normal Attacks. In February 27, 2024 patch: arm hurtbox increased on frames 2-6 but decreased on frames 7-8. 20% damage scaling to followup combo hits.Egg appears on frame 33 when successful. Total frames when successful is 62. Total frames is 41 on whiff. Takes 39 frames to emerge. Eggs explode automatically on frame 60. Total frames assumes level ground. Passes through platforms, voluntarily if you fall long enough. Stars appear on frame 4 of landing.For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "i need some frame data mangs". ….

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Frame data: SuperDoodleMan. Image compiling: Stratocaster. Image Editing + Uploading: X1-12. All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you. Jab. Total: 27. Hit: 4-7. Window of the second slash: 3-27.For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "i need some frame data mangs".When it comes to getting a good night’s sleep, having the right bed frame can make all the difference. A split adjustable bed frame is a type of bed frame that allows each side of ...

Apr 1, 2021 ... In this episode of Frame Data, we'll be ... FrameData #Hungrybox #turndownforwalt #tdfw #SSBM. ... Michael vs Bananas - The Only Reason We Play ...Jab 1: Jab 2: Rapid Jab: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:Bair: 10 frames // landing at the end incurs 5 frames Uair: 8 frames // landing at the end incurs 5 frames Dair: 11 frames // landing at the end incurs 5 frames Fullhop height: 2.5 stage units Shorthop height: 1.6 stage units Interesting Notes: So Confusion makes you go totally even with the opponent now frame-wise. If they don't have an aerial ...

heb foster System Data Glossary Defense: The amount of damage that characters take is determined by this value. The value shown in character frame data is the difference from base defense (256), which is represented as a decimal multiplier in other sections. Guts: The amount of damage that characters take decreases as their life lowers. For more info, see ... 8000 tuckaseegee rd charlotte nc 28214publix at oakbridge Super Smash Bros. Melee Character Data. P1. MELEE VS Character Frame Data! InfoMobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. roy Menu. Ground Attacks; Aerial Attacks; ... Autocancels on frame 47 onward. The second hit uses a fixed weight for all characters. Every character will experience the same knockback at the same %. 6.0/4.0/8.5/5.0 garden city ks gun show meleeFrameDataExtractor. meleeFrameDataExtractor is a program that utilizes meleeDat2Json, which dumps Super Smash Bros. Melee character files to JSON.The subactions/scrips that belong to character attack states are then parsed by this program to produce frame data, which previously had to be determined manually (by community assets such as superdoodleman).Ice Climbers. Nana's data is in parentheses. In general, when both Climbers are together, the AI's attacks land seven frames later. The Climbers share frame data on attacks, but if one climber hits something, the other will delay their attack, essentially sharing in the hitlag in order to stay at a comparable level of desync. metabolic confusion endomorph meal plan pdfgoodrx commercial actresslinda drimer obituary Ultimate Hitboxes. Sort by Number Sort by Name Sort by Popularity. #01 v13.0.1. long john silver's st. louis Super Smash Bros. Melee Character Data. P1. MELEE VS Character Frame Data! Info woodstock supergroup crosswordvermeer 505 super icandace owens new series The frame data is extremely useful, especially if you're of the camp of people who believe that understanding WHY something works is more important than knowing IF something DOES work. Unless you mean that melee frame date doesn't translate to ultimate frame data, then I understand.